![]() I will try to find more bugs in hopes of helping the dev team. The buildings for the Ostheer seem to take forever to build now, the Support building takes at least a minute to complete, even with multiple Sturmpioneers (I didn't time it, but it does feel a LOT longer than before), and there is a bug where if you activate pincer movement and enemy territory is left disconnected, the AI will crash instead of activating the artillery, regardless of the opponent (human or machine), though I haven't tested it yet on the new patch. The Ostheer sniper retreats at it's camouflage moving speed, which means that one you try to retreat the sniper it will die. The mortar issue with supercharge rounds has been fixed however. The british Recon Section keeps moving slow, and if the HQ is destroyed it can't be called back. Originally posted by tomasangelo8:A brief experience with the patch allowed me to se some bugs and glitches.
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